THE NEXT GENERATION SCIENCE GAME
Jonathan Osborne, Professor of Science Education at Stanford University, co-author of A Framework for K-12 Science Education for the NGSS
Noam Chomsky, Professor Emeritus of Linguistics and Philosophy, MIT
David Mumford, Fields Medalist,National Medal of Science Winner and Professor Emeritus Brown and Harvard Universities
Bryan Brown, Associate Professor of Science Education, Stanford University
Jenny Garcia, Science teacher at Saratoga High School
Leela Srinivas, 7th grade
Ella, 13 year old, Homeschooling
Robyn Carrillo, parent
An immersive environment for exploration with a mystery-adventure story and science-based puzzles.
Plenty of scientific models within the game environment for investigation and conducting your own experiments.
A journal that reads like a mystery novel, while providing insight into the history of astronomy and mechanics from the ancient Greeks to Newton, and clues for solving the puzzles.
Chapter 1 covers the origins of science, and the shift from the flat earth of the Pre-socratics to the spherical earth and physics of Aristotle.
Chapter 2 covers the shift from the geocentric universe of Ptolemy to the heliocentric universe of Copernicus and Galileo.
Chapter 3 covers the tussle between Galileo and the followers of Aristotle on free fall motion.
STEAM early access release will cover Chapters 1-3. After releasing them, we plan to continue the story in a sequel, which would cover the following chapters:
Chapter 4 would cover the mathematics of uniformly accelerated motion as developed by Galileo (1D kinematics)
Chapter 5 would cover Galileo's ideas about inertia and the mathematics of projectile motion (2D kinematics)
Chapter 6 would complete the birth of a new physics with the construction of the three Laws of Motion and Universal Gravitation by Newton.
Download your own Odyssey game copy, puzzle solutions, Steam key and Soundtrack for just $14.99!
For bonus content, news and updates from us.
An avid explorer of both great places and great ideas,
Vivek is someone who likes to plunge into the depths of questions that pique his interest.
After being freed from the drudgery of exams (he did very well in them!) that
chased him till he was in graduate school, he re-discovered his love for science and mathematics
by looking at the origin and development of big ideas in history. Dabbling with various ideas to
bring this narrative of science to children, he found that the active and immersive world of 3D
gaming provided the best answer and that led to the creation of “Odyssey”. Previously,
Vivek worked on machine learning at Facebook and did his PhD at Georgia Tech also
collecting his potpourri of masters in mathematics, aerospace and computer engineering on the way.
An engineer by education, a science buff by hobby, a father of two kids at home, and an aspiring philosopher by heart, Omkar had a childhood fascination for Enid Blyton adventures and exploration-based puzzle games (apart from birdwatching). Upon discovering that science becomes infinitely more interesting when learnt through its history, he embarked on creating a game that teaches science the way he wishes he had been taught, and also satisfies his childhood fantasies (and hopefully those of children around the world). In his past life, Omkar graduated with a Ph.D in Computer Science from Stanford after doing research into human evolutionary genetics and cultural anthropology, and worked as a Principal Engineer at WalmartLabs (formerly Kosmix).
Game Story Writer
Eric has worked in the interactive entertainment industry for over 25 years as a creative director, game designer, writer, and usually combinations of all three. He received BAFTA and WGA nominations for his writing in the video games Tomb Raider: Legend and Tomb Raider: Underworld. He also writes Young Adult novels, including Not If I See You First and the upcoming A Tragic Kind of Wonderful. Along the way he has earned a Mechanical Engineering degree from UC Berkeley, a Multiple Subject Teaching Credential from San Francisco State University, and raised his children on the coast. He is currently working on his third novel while consulting and writing part-time for “Odyssey”.
Jason has over a decade of experience with making games from consoles to mobile. Shipped titles for publishers Nintendo, LucasArts, Disney & Activision, and has worked in a variety of roles such as 3D Artist, Lead Technical Artist and Programmer. Enthusiastic about all types of games, and mastering the pursuit of making games fun and making them look good! Jason joined the project early on, delighted to work on an adventure/puzzle game that is inspired by science and push the boundaries of educational games.
For all inquiries, contact us at media[at]theyoungsocratics[dot]com